enduring skies


✧ freedom awaits ✧
FFXIV fc-rp on Halicarnassus
Mist 9-32All fc rp takes place after current MSQ.

They refused to be bound by anyone.
It started under Garlean occupation. The crew of the cutlass class airship was pressed into service, just as the airship had been. They served the Garleans on supply missions and troop transport, bent beneath the yoke of oppression.Until they didn't.It started with a whisper and a prayer. An old man from Sharlayan who'd been in the wrong place at the wrong time. Years of careful secrets and preparation until one day it was time. No guts, no glory, and they paid their way in blood. When they were free from pursuit, they named that old airship after the old man's words: the only master they would pay heed to again was the wind. For a time things were good.Until they weren't.Freedom doesn't mean freedom from strife. Eventually only the junior pilot, Ollix, was left of that old crew. Circumstance and need led him to picking up first one stray, and then another. The Zephyr found itself home of a different sort--a place for the misplaced and weary, those with checkered pasts and questionable morals. A place where one could go to take a step forward for themselves, against the injustices of the world. A place where vengeance was accepted as easily as breathing.They take what jobs they can, and take care of themselves first. When there's nothing to be had, they take from those with too much money and too little decency. The world is harsh, and they've nothing left to prove.When the world's taken everything from you, let the wind be your guide.
OOC
Enduring Skies is a diceless, narrative and character development heavy, pirate and grey-trade roleplaying group. We're here to cooperatively write low-powered stories about mundane people doing extraordinary things in an everyday way. A dark fantasy pirate version of Firefly meets the crew of the Rocinante from Expanse, set amidst the greater scope of ffxiv.We have purposefully gathered characters who range between good, bad, and complicated. We want there to be problems that cause moral quandaries. We want characters to be challenged on where they stand, and encourage inter-character conflict over what is the right way to do thing.Due to this, the separation of ic and ooc behaviors and thoughts is extremely important to us. We are not our characters.
Things to expect (updated 12/3/23)◈ The group will remain small, with member integration oocly and icly being important to us. Our current ideal cap is 10 members.
➢➢➢ Eventually we will recruit for non-member affiliates for broader rp opportunities.
➢➢➢ There is no cap on affiliates who wish to be involved in the rp without joining the fc/crew.◈ Discord rp is the bulk of rp due to player schedules. We are slowly creeping into more in-game rp.
➢➢➢ We do schedule live session Thursdays during active campaigns, with 20min post limits to help keep plot moving forward.◈ Loosely plotted. An overarching narrative is used to guide individual campaign rps that bracket 'downtime' rp.◈ Dark and difficult topics will sometimes come up as part of the overarching narrative. Our characters are deeply flawed people.◈ Currently on hiatus. PVE nights on Tuesdays (maps, variant dungeons, open to suggestions).◈ We're a slower paced group who enjoy some banter. Low stress is important to us. We are currently not super socially active.
We use a decimal system to show the order of our rp, so we don't need to rely on hard dates(barring the 5 year gap between the calamity and ARR). It is our way of trying to stay flexible given that we do not have hard dates on when msq happens. Should we ever get hard dates, we will adjust accordingly.Regular rp threads are in blue, member names in orange, game events in brown, campaign specific rp in yellow.
[Redacted]These are things our characters don't know yet, and may or may not be revealed depending on the rp.


